![]() ![]() I became friends with a sentient, autonomous taxicab operation-like, a whole-ass business. While I'd make major progressions in our relationship in the main quest, he'd regularly revert to the same old dickhead Johnny in a sidequest or the odd commentary impressively scattered throughout the entirety of Night City. I just wish Johnny's characterization were more consistent. The blinders are on the whole time and nearly every decision is a leap of faith that hangs on your ideals, or at least the ideas of the character you're roleplaying. I had no clue whether to take my special pills to suppress the maniac in my head or to try and change him, the ambiguous and agonizing choice I want in an RPG. And you can change that, assuming he doesn't swing you his way first, nevermind all the fixers, friends, and corporations pulling you every other direction. Johnny is a repulsive, crude, misogynist. The effect Johnny has on V, and the equal and potentially opposite or compounding effect V has on Johnny is the heart of the RPG decision-making here. Early on, due to a series of unfortunate events, a backup of Johnny Silverhand's consciousness ends up in V's head and begins to slowly take over his mind, effectively overwriting V. As V, you're an accidental witness to a top level corporate assassination and forced to work with Johnny, not only to expose the truth, but to save V's life. Johnny Sliverhand, played by a grumpy Keanu Reeves, and you, a merc for hire and fully-voiced character named V, are centerstage. And everyone just looks cool as hell.Ĭyberpunk's main quest storyline is full of interesting ideas, but marred by inconsistent characterization and focus. There's a real sense of this being a teeming, vibrant metropolis with layers of history and culture. You'll see rodeo cowboys with mechanical legs, tattooed yakuza, faces crisscrossed with cyberware, '80s metalheads sporting wraparound neon visors, and people so heavily augmented you'll wonder if there's any human left. The variety of citizens in Night City is remarkable (opens in new tab), with outrageous future fashions, wild hairstyles, and elaborate cyber implants. It's an incredible work that the stories within never quite measure up to. I'd pay full price just to walk around and take photos forever, my senses perpetually drunk. Night City is nearly unparalleled at middle to long distances, joining the best of PC gaming's open worlds, which include Red Dead Redemption 2's American west and Grand Theft Auto 5's Los Santos. Night City is a stage, not a simulation.īut if you stay moving and keep your eyes trained ahead, every frame is a striking, lively scene. Sometimes far off textures load in a touch too late, or the five o'clock rush hour snaps into existence in front of your eyes. I made the mistake of stopping to inspect a roadside rave in the Badlands, only to realize there were three sets of triplets in attendance. I've seen the same guy, at least his shape, splayed out on a couch playing guitar all over the city. NPCs are aimless automatons or carefully posed puppets. Take a microscope to it and you'll see the seams instantly. The scale and density is mind boggling, every area clearly touched by countless artists and neatly embedded into the history and logistics of Night City. From here, Night City looks as small as a city in a snow globe. Then there's the Biotechnica farm: A city of tents stretching into the horizon, swarms of transport vehicles buzzing to and fro tending to their synthetic protein flowers. Link: Release date: Here's when Cyberpunk 2077 unlocks by timezone (opens in new tab) Multiplayer? No, planned in far flung future ![]() Reviewed on: i9-9900k, RTX 2080, 16GB RAM, installed on SSD ![]() What is it? An open world action RPG set in the near future. ![]()
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